How People Actually Learn Game Programming

Real strategies from real developers who've been exactly where you are now. No shortcuts or magic formulas—just what worked when the going got tough.

Based on insights from our teaching team and student experiences throughout 2024-2025

Meet the People Behind Your Learning

Our instructors didn't start as experts. They started as beginners who figured things out through trial, error, and eventually—understanding. Here's who you'll learn from.

Viktor teaching game programming concepts

Viktor Radić

Unity & C# Instructor

Spent three years building mobile games for a Belgrade studio before teaching. Still remembers spending two weeks stuck on a simple spawning system back in 2019. Now helps students avoid the same confusion by explaining the 'why' behind the syntax.

Unity Fundamentals C# Basics Game Architecture
Marija reviewing student code

Marija Kostić

Advanced Programming Lead

Started coding at 16 with terrible tutorials that taught her bad habits. Took years to unlearn them. Now focuses on teaching clean code from day one because she knows what happens when you don't. Works with students on optimization and performance.

Code Review Performance Best Practices

Real Progress Stories

These aren't overnight success stories. They're about people who struggled, figured things out, and got somewhere meaningful.

Student working through debugging challenges
October 2024 - March 2025

From "What's a Method?" to Published Game

Danilo started our autumn program with zero programming knowledge. First month was rough—he'd message Viktor at 11 PM asking why his character wouldn't move. Turns out he was calling the function but never executing it. That kind of thing.

By January, something clicked. He stopped copying code blindly and started understanding flow. Released a simple puzzle game on itch.io in March. Nothing fancy, but it works and people play it.
Code review session with instructor
September 2024 - February 2025

The Designer Who Learned to Code

Jelena joined as a graphic designer tired of depending on programmers. She had great game ideas but couldn't prototype them. First few weeks she nearly quit—said the syntax felt like learning backwards.

She didn't become a senior developer. But now she can build her own prototypes, test ideas, and talk to programmers in their language. Started freelancing as a designer-developer hybrid in early 2025.
Student celebrating first working build
November 2024 - April 2025

Career Switcher at 34

Stefan worked in marketing for 11 years before deciding he wanted something more technical. Hardest part wasn't the code—it was accepting that everyone else in class seemed 10 years younger and picked things up faster.

What he lacked in speed, he made up for in persistence. Spent extra hours every weekend. Got hired as a junior Unity developer at a Novi Sad studio in April. Lower salary than marketing, but he actually likes Monday mornings now.

Questions People Actually Ask

Organized by when you'll probably ask them during your learning journey.

1

Before You Start

Do I need to know math?

Basic algebra helps. If you remember what X and Y mean on a graph, you're fine. We'll handle the rest as it comes up in context.

What if I've never programmed before?

That's the assumption we start with. About 70% of our autumn 2024 students had zero coding experience. Some struggled more than others, but most got through.

How much time does this actually take?

Classes are twice weekly, three hours each. But you'll need another 6-8 hours per week practicing on your own if you want things to stick. Weekend warriors can make it work, but weekday evenings help too.

2

During the Program

What happens when I get stuck?

We have a Discord channel where instructors check in daily. Viktor usually responds within a few hours. Marija does code reviews every Thursday evening. You won't be left hanging.

Is everyone else going to be younger and faster?

Age range in our last cohort was 19 to 41. Younger students pick up syntax faster. Older ones understand problem-solving better. It balances out.

Can I actually build something real while learning?

By week eight, you'll start a personal project. Small scope—think simple mobile game, not AAA title. But it'll be yours, functional, and something you can show people.

3

After Completion

Will I be job-ready immediately?

For junior positions, maybe. For mid-level roles, no. You'll know enough to keep learning on your own and to not embarrass yourself in an interview. The rest comes with experience.

Do you help with job placement?

We don't make promises, but we have connections at a few Belgrade and Novi Sad studios. If you build something decent during the program, we'll make introductions. What happens from there is up to you.

Can I still ask questions after graduating?

Discord stays open. We can't offer the same level of support as during the program, but if you're truly stuck on something specific, instructors usually help when they have time.

4

Ongoing Support

What if I need to review something months later?

All recorded sessions stay accessible. Some people come back to rewatch Viktor's explanation of object-oriented programming three or four times before it clicks.

Do you update the curriculum?

Every few months. Unity updates constantly. We adjust what we teach based on what's actually being used in 2025, not what was popular in 2022.

Next Program Starts September 2025

We're taking applications for the autumn cohort. Classes fill up by late August usually, so if you're thinking about it, worth getting in touch sooner rather than later.