We're building practical skills for mobile game creators
Started in 2021, MexoraFlow grew from a simple idea. Mobile games need solid code. But not everyone learns the same way.
We teach programming languages that actually run on devices. The kind of knowledge that helps you ship a working game, not just talk about theory.
Where we started
Back in 2021, three developers in Novi Sad were tired of seeing talented people struggle with mobile game programming. The resources out there were either too abstract or assumed you already knew everything.
So we started teaching a small group. Just practical sessions focused on languages like C++ and C# for Unity, Swift for iOS games, Kotlin for Android. People actually built things during class instead of watching endless slides.
Word spread. By 2023, we had students from across Serbia. Now in 2025, we're still doing the same thing—just with better coffee and more late-night debugging sessions.

What actually matters to us
We're not big on corporate mission statements. But there are a few things we care about when teaching people to code games.
Real code, real devices
Every lesson involves actual mobile hardware. You write code that runs on phones and tablets. If it crashes, we figure out why together. No simulations pretending to be the real thing.
Different paces work
Some people grasp pointers in an afternoon. Others need three sessions. Both are fine. We offer flexible schedules and recorded sessions because life doesn't pause for a curriculum.
Honest feedback loops
When your game logic doesn't work, we tell you straight. When it does, we point out what made it click. No sugarcoating, but also no unnecessary harshness. Just clear, direct help.



How we actually teach
Our courses run for 16 weeks. That's enough time to go from basic syntax to shipping a small game. Classes happen twice a week, either evening or weekend slots depending on the group.
You'll work on three main projects. First one is guided—we walk through every line. Second one has more freedom. Third is yours to design, and we just review and help when you're stuck.
We also run monthly debugging marathons. Bring your broken code, and we spend four hours fixing it together. Sometimes it's a missing semicolon. Sometimes it's a memory leak that takes three people to spot.
Next intake starts September 2025. We're keeping groups small—max 12 people per session—so everyone gets direct help when needed.
Who runs this

Goran Pavlović
Lead InstructorBeen coding mobile games since 2014. Shipped six titles on iOS and Android, mostly indie projects that barely broke even. Now I spend more time teaching than developing, which is honestly more rewarding. I still debug student code at 11 PM sometimes, usually with terrible instant coffee.